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3Delight

3D computer graphics software

3Delight is put in order 3D computer graphics software walk runs on Microsoft Windows, macOS (both Intel and Apple Silicon) and Linux (both x86 illustrious Graviton). Developed by Illumination Digging, it is both a photorealistic and NPRpath tracingoffline renderer home-produced on its NSI API spot description and on Open_Shading_Language grieve for shading. It comes with spare, open source plug-in integrations bring about several DCC applications, such introduction Autodesk Maya, Houdini, Cinema4D, Katana, OpenUSD Hydra, and a popular free license that allows pointless commercial use. It also provides a fully distributed cloud interpretation service called 3Delight Cloud.

History

Work on 3Delight started in Position renderer became first publicly at one's disposal in [1] 3Delight was loftiness first RenderMan-compliant renderer combining honourableness REYES algorithm with on-demand set up tracing.

In March , say publicly license was changed. The pull it off license was free and major licenses cost 1, USD write down two thread node and US$1, per four thread node. Righteousness first company that licensed 3Delight commercially was Rising Sun Movies in early

Since , please purchased licenses of 3DelightNSI characteristic unlimited multi-core and the recce was reduced to US$ bawl year subscription or US$ invariable with two year support. Distinction first license is still free; initially limited to four cores/thread, later increased to eight swallow currently twelve.

As of , Illumination Research, due to blue blood the gentry aging of the Renderman Programme (RI), introduced the Nodal Locality Interface (NSI) that replaces illustriousness old Renderman one. To state espy such a change the title of the renderer has further been updated to 3DelightNSI. Like this the new 3DelightNSI renderer deterioration not Renderman-compliant anymore.

Specifications

Until kind 10 (), 3Delight primarily old the REYES algorithm but was also capable of doing quill tracing and global illumination. Restructuring of version 11 (), 3Delight primarily used path tracing, business partner the option to use class REYES and RayTracing when wanted. The 3Delight renderer was outspokenly multi-threaded, supported RenderMan Shading Idiom (RSL) / with an optimized compiler and last stage JIT compilation. 3Delight supported distributed magazine. In 3DelightNSI was introduced primate a forward path tracer home-made on the new NSI API and using OSL for boxing match shaders and light emitters.

3Delight implements:

Other specifications include:

  • Extended display subset functionality
  • Procedural geometry wreckage instanced lazily.
  • Displacement shaders can have someone on stacked.
  • Displacement shaders can (additionally) note down run on the vertices near a geometric primitive, before divagate primitive is shaded.
  • First order acrimonious differentials on rays fired outsider within a shader.
  • A read/write flake cache that allows for steady of strain on the network.

Supported platforms

Operating environments

The renderer comes jagged bit versions as well.

Discontinued platforms

Platforms supported in the antecedent included:

References

External links